If Chloe sat on the stage and Justin didn't spray her with deodorant, Wells will mention her implication in drug related activities during the meeting.If Chloe sat on the stage and Justin sprayed her with deodorant, Wells will mention her implication in possible drug-related activities during the meeting.If Justin didn't spray her with deodorant, Wells will comment on how Chloe smells like weed on the stage.If Justin sprayed her with deodorant, Wells will comment on how Chloe doesn't smell like weed on the stage but suspects she masked her scent.At the Blackwell Campus, Principal Wells will smell Chloe.At the Blackwell Campus, Chloe will be worried when Principal Wells walks over as she has weed in her back pocket.At the Blackwell Campus, Skip Matthews will comment on how Chloe smells like weed, just like Justin.Joyce will comment on how Chloe smells like weed in the kitchen.Chloe will take the rest of the weed with her after she changes clothes.Chloe will be smoking a joint in her bedroom when she wakes up.(Only available if Chloe stole the T-Shirt Vendor's money.) 2.14 Chloe's attitude during the DinnerĮpisode One - " Awake" Firewalk Bouncer.There also exists an "Intimacy_counter" variable for Chloe and Rachel's relationship which counts the decisions the player made and a "CONVINCESERA" variable for convincing Sera to meet Rachel in the ending, which counts the dialogue options chosen by the player in the conversation with Sera at the mill. Though not all actions, for example dialogue options, will have their consequences pointed out, as often several choices play together to create a certain outcome. The "All Seeing Eye" symbol will appear at the top of the screen after certain choices have been made indicating that "this action will have consequences" and, if it is a major choice, the scene will stop and time will freeze until the player makes their choice, playing a short sound effect immediately afterwards. The protagonist, Chloe Price, is presented with different choices in the form of available actions, dialogue options and optional interactions. For information on Life is Strange 2, see here.Ĭhoices and Consequences is a central gameplay element in Life is Strange: Before the Storm. For information on Life is Strange, see here. This article is about Life is Strange: Before the Storm.
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